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Illuminating polygons with vertex π-floodlights

Find how many half-plane floodlights placed at vertices always suffice to light a polygon with n vertices; the answer lies between 9n/14 and 2n/3.

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Illuminating polygons with vertex π-floodlights

By the art gallery theorem, ⌊n/3⌋\lfloor n/3\rfloor guards at corners, each seeing in every direction, can watch any polygon with nn corners. If each corner may instead hold one floodlight that lights only a half-plane, how many floodlights are needed? The answer is known only to lie between about 9n/149n/14 and 2n/32n/3.

Problem

Let PP be a simple polygon with nn vertices. A vertex π\pi-floodlight at a vertex vv illuminates every point of PP that is visible from vv and lies in a closed half-plane HH whose boundary line passes through vv. As in the source, floodlights are inward-facing: near vv, the half-plane HH contains the polygon if vv is a convex vertex, and lies inside the polygon if vv is a reflex vertex. At most one floodlight may be placed at each vertex. Let g(n)g(n) be the least number such that every simple polygon with nn vertices can be fully illuminated by g(n)g(n) such floodlights.

Question. Determine g(n)g(n); in particular, determine lim⁡n→∞g(n)/n\lim_{n\to\infty} g(n)/n, which is known to lie between 9/149/14 and 2/32/3 if it exists.

Background

Urrutia introduced illumination by floodlights, that is, guards with a restricted angle of vision, and raised this question in his survey of art gallery problems [1]. For any aperture smaller than π\pi there are polygons that cannot be illuminated even with a floodlight at every vertex [2], so π\pi is the natural threshold. If the apex may be anywhere in the polygon rather than at a vertex, ⌊n/3⌋\lfloor n/3\rfloor π\pi-floodlights always suffice [4], the same number as for ordinary guards, so the restriction to vertices is what makes the problem hard.

What is known

  • Lower bounds. Santos found polygons needing ⌊3(n−1)/5⌋\lfloor 3(n-1)/5\rfloor inward-facing floodlights. Urrutia (2002) raised the fraction to 5/85/8 by gluing copies of a 9-vertex polygon that needs 5 lights, and Speckmann and Tóth (2005) to 9/149/14: some polygons need 9n/14−O(1)9n/14-O(1) [3], [4].
  • Upper bound. Speckmann and Tóth showed with pointed pseudo-triangulations that ⌊(2n−k)/3⌋\lfloor (2n-k)/3\rfloor edge-aligned π\pi-floodlights suffice, where kk is the number of convex vertices; since k≥3k\ge 3, at most ⌊2n/3⌋−1\lfloor 2n/3\rfloor-1 are needed [3].
  • Special shapes. For monotone mountains (polygons made of one straight edge and an xx-monotone chain), ⌈n/2⌉−1\lceil n/2\rceil-1 floodlights is tight (O'Rourke, 1997).

What would count as progress

  • A family of polygons needing more than 9n/149n/14 floodlights asymptotically, with a proof; for one specific polygon the claim can be supported by an exhaustive search over the finitely many combinatorially different placements.
  • A placement algorithm that provably uses at most (2/3−δ)n(2/3-\delta)n floodlights for some δ>0\delta>0; its output on any polygon can be checked by computing the illuminated region exactly.
  • Exact values of g(n)g(n) for small nn, found by computer.

References

  1. J. Urrutia, Art gallery and illumination problems, in Handbook of Computational Geometry, Elsevier (2000), 973–1027. doi:10.1016/B978-044482537-7/50023-1
  2. V. Estivill-Castro, J. O'Rourke, J. Urrutia and D. Xu, Illumination of polygons with vertex lights, Inform. Process. Lett. 56 (1995), 9–13. doi:10.1016/0020-0190(95)00129-Z
  3. B. Speckmann and C. D. Tóth, Allocating vertex π\pi-guards in simple polygons via pseudo-triangulations, Discrete Comput. Geom. 33 (2005), 345–364. doi:10.1007/s00454-004-1091-9
  4. J. O'Rourke, Visibility, chapter 33 in Handbook of Discrete and Computational Geometry, 3rd ed., CRC Press (2017). Preprint

Source

Imported from The Open Problems Project, Problem 23, curated by Erik D. Demaine, Joseph S. B. Mitchell and Joseph O'Rourke. Open according to the source as of 2026-10-20. The statement above is written in our own words; see the source for the original wording, history and discussion.