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Gomoku

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1"""A Gomocup match between two brains, as Piskvork runs one: the brains speak the Gomocup protocol on stdin and stdout
2(START, INFO, BEGIN, TURN, BOARD ... DONE, END), the board is 15x15 and the rule is standard: exactly five in a row wins,
3an overline does not. A match starts from a fixed opening of a few stones and is played twice with colours swapped,
4as Gomocup does. A brain that runs out of time, answers nonsense or plays on a stone loses. Renju's forbidden moves are
5not judged (ponytail: standard rule only; renju needs its own detector, the free ones are GPL).
6"""
7import os, queue, subprocess, threading, time
8
9D = [(1, 0), (0, 1), (1, 1), (1, -1)]
10
11
12class Brain:
13 def __init__(self, argv, cwd):
14 env = {k: v for k, v in os.environ.items() if not k.startswith(('SS_', 'SLURM_'))}
15 self.p = subprocess.Popen(argv, cwd=cwd, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.DEVNULL, text=True, bufsize=1, env=env)
16 self.q = queue.Queue()
17 threading.Thread(target=lambda: [self.q.put(l) for l in self.p.stdout], daemon=True).start()
18
19 def send(self, *lines):
20 self.p.stdin.write(''.join(l + '\n' for l in lines))
21 self.p.stdin.flush()
22
23 def reply(self, timeout):
24 end = time.monotonic() + timeout
25 while True:
26 remaining = end - time.monotonic()
27 if remaining <= 0:
28 raise queue.Empty
29 line = self.q.get(timeout=remaining).strip()
30 cmd, _, arg = line.partition(' ')
31 if cmd.upper() == 'SUGGEST':
32 self.send(f'PLAY {arg}')
33 elif line and cmd.upper() not in ('MESSAGE', 'DEBUG'):
34 return line
35
36
37def run_of(board, x, y, c):
38 best, line = 0, None
39 for dx, dy in D:
40 cells = [(x, y)]
41 for s in (1, -1):
42 i = 1
43 while board.get((x + s * i * dx, y + s * i * dy)) == c:
44 cells.append((x + s * i * dx, y + s * i * dy))
45 i += 1
46 # Standard Gomoku wins on ANY exact five, even when another axis is an overline.
47 if len(cells) == 5:
48 return 5, sorted(cells)
49 if len(cells) > best:
50 best, line = len(cells), sorted(cells)
51 return best, line
52
53
54def match(brains, opening, size=15, turn_ms=1000):
55 """brains: two (argv, cwd); the first plays black; the next colour follows the opening parity. Returns the replay."""
56 live = []
57 board, moves, out = {}, [], {'winner': None, 'reason': 'board full', 'five': None}
58 try:
59 for i, config in enumerate(brains):
60 try:
61 b = Brain(*config)
62 live.append(b)
63 b.send(f'START {size}', f'INFO timeout_turn {turn_ms}', 'INFO timeout_match 0', 'INFO rule 1')
64 if not b.reply(5).upper().startswith('OK'):
65 raise ValueError
66 except (queue.Empty, ValueError, OSError):
67 return {**base(size, opening, moves), 'winner': 1 - i, 'reason': 'did not start'}
68 for i, (x, y) in enumerate(opening):
69 board[(x, y)] = i % 2
70 moves.append([x, y, 0])
71 side = len(opening) % 2
72 told = [False, False]
73 while True:
74 t = time.monotonic()
75 try:
76 if not told[side]:
77 if moves:
78 live[side].send('BOARD', *[f'{a},{b},{1 if board[(a, b)] == side else 2}' for a, b, _ in moves], 'DONE')
79 else:
80 live[side].send('BEGIN')
81 told[side] = True
82 else:
83 live[side].send(f'TURN {x},{y}')
84 x, y = map(int, live[side].reply(turn_ms / 1000).split(','))
85 except (queue.Empty, ValueError, OSError):
86 out = {'winner': 1 - side, 'reason': 'out of time or no move', 'five': None}
87 break
88 if not (0 <= x < size and 0 <= y < size) or (x, y) in board:
89 out = {'winner': 1 - side, 'reason': f'illegal move {x},{y}', 'five': None}
90 break
91 board[(x, y)] = side
92 moves.append([x, y, int((time.monotonic() - t) * 1000)])
93 n, line = run_of(board, x, y, side)
94 if n == 5:
95 out = {'winner': side, 'reason': 'five', 'five': line}
96 break
97 if len(board) == size * size:
98 break
99 side = 1 - side
100 finally:
101 for b in live:
102 try:
103 b.send('END')
104 b.p.wait(1)
105 except Exception:
106 b.p.kill()
107 b.p.wait()
108 finally:
109 try:
110 b.p.stdin.close()
111 except OSError:
112 pass
113 b.p.stdout.close()
114 return {**base(size, opening, moves), **out}
115
116
117def base(size, opening, moves):
118 return {'game': 'gomoku', 'rule': 'standard', 'size': size, 'opening': len(opening), 'moves': moves}