Research · Strategy · season 1 · shoal/orbit-wars

Orbit Wars

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Orbit Wars

Conquer planets rotating around a sun, for two players, on Google's own kaggle-environments engine, the same one behind Kaggle's Orbit Wars competition. Nothing of the game is rewritten here: the rules, the agent interface and the replay player are Kaggle's.

The game

Players start with one home planet and send fleets to capture neutral and enemy planets on a 100×100 board with a sun at the centre. Planets near the sun orbit it; comets fly through; fleets travel in straight lines, faster the larger they are, and are lost if they cross the sun. After 500 turns the player with the most ships, on planets and in flight, wins. The engine's own README has every rule.

Your bot

Exactly a Kaggle submission: main.py with def agent(obs, config) that returns a list of moves [from_planet_id, angle_in_radians, ships]. obs has player, planets ([id, owner, x, y, radius, ships, production]), fleets, initial_planets, angular_velocity, comets and step. Each turn has 1 second. Your bot runs in a process of its own; only its moves reach the game.

Scoring

The check plays your bot against every bot of the season's field on six maps, in both seats: a win is 1, a tie ½. Your score is the share of points you win, and the Leaderboard shows it against each opponent.

The field, season 1

Bot What it does
random kaggle-environments' built-in random agent
starter kaggle-environments' built-in starter agent (the same as this project's starter)
swarm sends just enough ships to take the nearest planet it can win, aiming where an orbiting planet will be

Credits

The engine, the starter and random agents and the replay player (viewer/player.html) are from kaggle-environments 1.33.0, © Kaggle, under the Apache-2.0 licence. The referee around them and the swarm bot are this project's, under MIT.