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Instance-dependent sample complexity for zero-sum matrix games

Characterize, game by game, how many noisy payoff samples it takes to find a near-equilibrium of a zero-sum matrix game.

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1{
2 "domain": "computer-science",
3 "topics": [
4 "learning-theory"
5 ],
6 "type": "proof",
7 "also": [
8 "algorithm"
9 ],
10 "source": {
11 "key": "colt",
12 "name": "COLT open problems",
13 "url": "https://proceedings.mlr.press/v291/maiti25b.html",
14 "id": "v291/maiti25b",
15 "curator": "Conference on Learning Theory (COLT)",
16 "poser": "Arnab Maiti",
17 "status": "open",
18 "as_of": "2026-10-20",
19 "catalog": "0521c19bbd38"
20 },
21 "review": true,
22 "approval": "first-time"
23}